You make your companions Captains by assigning them to the group you want them to buff. For example you'll note you press the number two when you want archers. Archers are in group 2. Set your most archery-est companion into group two (under party) and their captain buffs will buff that group. Same goes for cavalry, horse archers, etc.
you can get 8 companions. you have 2 brothers, a sister. 11. you can marry. 12. you can marry your brothers off for 2 wives to enter your clan. 14 Then your kids, your nieces/nephews, and THEIR wives. Your clan is already 3-4 times larger then any other clan. since it allows companions to lead parties, and you start with 3 siblings.
This guide will hopefully assist those who play Mount & Blade: Warband, using the Game of Thrones Mod "A Clash Of Kings v3.0". This guide specifically will be aimed at the optimization and ease of use for those who play on the Steam gaming platform. While in-game, pressing SHIFT + TAB will bring up a set of Steam windows, one of which is allows
This is also an excellent way to start your own kingdom from scratch. 4 parties of 100+ and good policies (royal guard, noble retinues) and you can easily have an army of ~600 to start taking towns and castles as you please.
children are not implemented fully yet. when they grow of age and become characters, they have 0 stats, 0 ability to learn anything new, and 5-20 in every skill. so in terms of actually using them for anything, they are terrible i have read that wanderers get generated as you play but i cannot confirm this myself one way or another
By squikky. Everything from this guide is copied from the M&B wiki, I did not make any of this The purpose of this guide is to quickly access companions' default skills, stats, and relationship without having to look up the wiki everytime. Make sure you add this guide to your favorites to access it quicker when you SHIFT + TAB.
lZMX. you can get 8 companions. you have 2 brothers, a sister. 11. you can marry. 12. you can marry your brothers off for 2 wives to enter your clan. 14 Then your kids, your nieces/nephews, and THEIR wives. Your clan is already 3-4 times larger then any other clan. since it allows companions to lead parties, and you start with 3 siblings.
Fiefs are the villages, towns, and castles scattered about the map. Each fief is owned by a vassal or, in the case of the capital city of a faction, the ruler of that faction. Fiefs can change hands in several ways, the most common way being during wartime. Villages, unlike castles and towns, cannot be captured directly. Instead, villages are associated with a nearby castle or town and when
Originally posted by NewYears1978: Originally posted by The_K00lDude: When on the troop menu, there's like a roman numeral icon on the screen. Click that and set all you newbie troops to a different number. (ie 4) When in battle press the number key (for me 4) and then issues commands to that specific force.
This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your renown, and how many unassigned fiefs you have. Trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection
How is Bannerlord with ONLY companions & family members - no regular troops whatsoever? Is it doable? Is it fun? This video shows the most important parts of
mount and blade 2 how many companions can you have